Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show is back to streaming services, and it's fair to say that audiences were pleasantly surprised by the quality of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it succeeded in capturing multiple facets of the gamer's adventure.
There was vault-dweller Lucy, trying to do the right thing and learning that the wasteland made that very difficult; Max, the militant faction rookie, who starts challenging his cult's authority and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any ethical bearings out in the radioactive wastes.
Setting the Stage for a New Chapter
The debut season's conclusion revealed crucial details about who helped cause the nuclear war that sealed a society in bomb-proof bunkers for an extended period. It also raised several enigmas unresolved for the next installment – and, now, hopes are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the response to the show, so this time people are bringing more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That dusty, desolate Route 66 feeling of the game is so much fun to incorporate into the show.”
In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its creators ensured physical models and sets were built, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s authentic.”
In fact, virtually each creature you see on-screen is physical, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series works because it is developed by skilled directors who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the world is clear in the end result.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This approach will create a different audience reaction, something the team themselves are looking forward to observe.
“It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”